The Gazette - February 2020
Sponsored by The Ulverscroft Foundation
Edited by Julie Leonard
The views expressed in the Gazette do not necessarily reflect the policies or views of the BCA, nor those of the editor.
A Five Minute Game
Editor’s note: Once again, thanks are due to Hugo Roman for sending in this article!
A century ago, one could play a game in which it was not permitted to use in excess of five minutes more than your opponent’s thinking time at any point during the game. These were called Five Minute games. This seems to me the perfect way of curing players that suffer always from time trouble e.g. me!
Edward Lasker, a distant relative of former World Champion, Emanuel Lasker, famously beat Sir George Thomas in this Five Minute game.
1. d4 e6 2. Nf3 f5 3. Nc3 Nf6 4. Bg5 Be7 5. Bxf6 Bxf6 6. e4 fxe4? 7. Nxe4 b6 8. Ne5 (risky) 0-0 9. Bd3 Bb7
10. Qh5!? Qe7?? Black could have won a pawn with 10...Bxe5! 11. Qxe5 Nc6 or 11. dxe5 Rf5.
11. Qxh7+!! Kxh7 12. Nxf6+ Kh6 If 12...Kh8 13. Ng6#.
13. Neg4+ Kg5 14. h4+ Force mate more rapidly with 14. f4+ Kxf4 15. g3+ Kg5 16. h4# or 15...Kf3 16. 0-0#.
14... Kf4 15. g3+ Kf3 16. Be2+ Either 16. 0-0 or 16. Kf1, with the threat 17. Nh2# is quicker.
16... Kg2 17. Rh2+ Kg1 18. Kd2# 1-0 An alternative mating move was 18. 0-0-0#, and 17. 0-0-0 would also mate in one with 18. Rdg1# regardless of Black's response.