Algebraic Notation
The roots of algebraic notation
go back a very long way but many chess books published
in the past used a different system known as descriptive notation. This was
dominant until around the 1970s but all new
publications now use the algebraic system.
Coordinates
The ranks (horizontal rows) are
numbered from 1 on White’s side of the board to 8 on Black’s side of the board.
The files (vertical columns) are identified by the lower case
letters from "a" to "h" with the a-file on the left and the
h-file on the right. This is from White’s point of view. For Black, the a-file
is on the right and the h-file on the left. The squares are indicated by
combining the file and rank.
From White’s point of view: a1
is in the bottom left corner of the board, a8 in the top left, h8 in the top
right and h1 in the bottom right.
From Black’s point of view: a1
is in the top right corner, a8 in the bottom right, h8 in the bottom left and
h1 in the top left.
Pieces
Pieces are represented by a
single upper case letter. K = King, Q = Queen, R
=Rook, B=Bishop and N = Knight.
A move is written by writing
down the piece followed by the square. For example: Nf3, Nc6, Bb5, Qd3, etc.
Pawns are not represented by any
letter and pawn moves are written simply as the square the pawn moves to. EG:
e4, e5, etc.
Move sequences
Moves are written in pairs
(White’s move and Black’s reply) and preceded by the number of the move. EG: 1.
e4 e5 2. Nf3 Nc6 3. Bb5 a6.
Captures
Captures are indicated by a lower case letter "x" written between the
capturing piece and the square on which it lands. Pawns are indicated by
writing the file of the Pawn.
EG: 1. e4 d5 2. exd5 Qxd5
En passant captures need no
special notation since it is obvious from the square how the capture occured.
EG: 1 e4 d5 2. e5 f5 3. exf6.
Disambiguation
If more than one piece of the
same type can reach the same square, the piece is followed by its file and then
the square it moves to. EG: Knights on b1 and f3 can both move to d2. The
notation would be Nbd2 or Nfd2.
If two pieces on the same file
can reach the same square, the piece is followed by its rank. EG: Rooks on c1
and c7 can both reach c4. The notation would be R1c4 or R7c4.
In very rare cases, it may be
necessary to write down both the file and rank on which the piece stands before
and after the move. EG: three Queens standing on b2, b8 and h2, can all reach
e5. The options are Qhe5, Q8e5 and Qb2e5.
Castling
The notation for castling does
not include the letters for King or Rook. Instead, the digit zero or an upper case letter “O” is written twice for King-side
castling and three times for Queen-side castling. The characters are separated
by hyphens. IE: 0-0 for short castling and 0-0-0 for long castling.
Promotion
When a pawn is promoted, the new
piece is written immediately after the square. EG: d8Q or c1N. An equals sign is often written between the square and the
piece (e.g. d8=Q) and computer software will always record moves in this way.
You may also sometimes see a slash written between the square and piece (e.g. d8/Q) although this is rare.
Check and Checkmate
It is not a formal requirement
to indicate check or checkmate when recording a game although many players do.
Books will always indicate the fact.
If a piece delivers check the
move is immediately followed by a plus sign (e.g.
Qd4+). For checkmate the move is followed by a hash symbol (e.g.
Qf8#).
There is usually no special
notation for double check (it is notated as a regular check)
but it is sometimes specifically indicated by writing two plus signs (e.g.
Nd6++) or even with an abbreviation such as “dbl ck”.
Confusingly, some older manuscripts indicate checkmate with two plus signs.
Recording the result
The result of the game is
written as 1-0 if White wins, 0-1 if Black wins, and 1/2-1/2 for a draw.
EG: 1. f4 e6 2. g4 Qh4# 0-1
Offering a draw
FIDE rules require that the
offer of a draw be indicated by an equals sign in
round brackets. EG: 54. Qd2 Qf6 55. Qd3 (=) Qf7 56. Qd2. The acceptance or
rejection of the draw is indicated by the following notation, either the result
(1/2-1/2) or the next move in the game.
Annotations
There are a small number of
special notations used to add simple observations about a move. A single
exclamation mark shows a good move and two shows a brilliant move. A single
question mark shows a bad move and two shows a blunder. An exclamation mark
followed by a question mark shows an interesting move and a question mark
followed by an exclamation mark shows a dubious move. The anotation
is written immediately after the rank without a space (e.g.
f4!?).